# The keel walk-way is a long narrow path running in the fore-aft direction. See also Zeppelin NT and Short Empire for more examples. The example below is from Nordstern and makes the view named "Walk View" into a walk view. Load the WalkView module and the configuration from the -set file. The module supports aircraft internal views that can move around based on a description of the reachable spaces. WalkView: Another option for internal walk viewsĪnother option is to use the WalkView module available in Aircraft/Generic/WalkView/ (in FlightGear 2.2.0 or later). Screenshots of walker characters, outfits and hand gestures Var head_z = "sim/model/crew/pilot/pose/position/limb/z-deg" Ĭurrently(Sept.2016) valid values for the properties Var head_y = "sim/model/crew/pilot/pose/position/limb/y-deg" Var head_x = "sim/model/crew/pilot/pose/position/limb/x-deg" pilot Aircraft/Generic/Human/Models/pilot.xml pilot -7.0384 -0.4858 1.5 npc0 Aircraft/Generic/Human/Models/npc0.xml -7.0384 0.45 1.5 npc1 Aircraft/Generic/Human/Models/npc1.xml 90 -3.2 0.65 0.90 īasic Head Movements can be done by including this in the nasal section:Īircraft/Generic/Human/Nasal/pilot-movment.nas They are located in the /sim/model/ section of the -set file: The following properties control the appearance of the pilot and co-pilot. Note: Once the pose is done, the walker.xml entry in the Model file has to be replaced with either pilot.xml or copilot.xml! This file is referenced in the -set files pilot Properties via "include". When this is done, export the animation and copy the file to a subfolder of the aircraft. Then start FlightGear and edit the pose in the Walker animation dialog. This specifies where the Walker Model appears.įirst, position the Walker Model (walker.xml) below the seat with it's origin (feet) on the Cockpit floor. To have a custom Exit Point add the following Properties to the section in your Aircraft's -set file: The Keys "a", "A" and "s" have their normal Binding when not in Walk View or Walker Orbit View. This includes all Properties for the Walker, Key Bindings and a Menubar Entry. To add the Walker to your Aircraft replace the Entry at the top of your -set file with this: If there is user interest in this package, I may work on Fat Tire Man and Little Dough Boy.False false 0.000006 0.0 0.0 0.0 0.0 0.0 0.0 0.0 4.3 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0 0 0 0 0 0 0 0 o Toggle walker outside/inside false property-toggle sim/walker/key-triggers/outside-toggle w Walk forward false property-assign sim/walker/key-triggers/forward 1 property-assign sim/walker/speed 0.000006 property-assign sim/walker/key-triggers/forward 0 property-assign sim/walker/speed 0.000006 W Run forward false property-assign sim/walker/key-triggers/forward 1 property-assign sim/walker/speed 0.000018 property-assign sim/walker/key-triggers/forward 0 property-assign sim/walker/speed 0.000006 s Walk backward false property-assign sim/walker/key-triggers/forward -1 property-assign sim/walker/key-triggers/forward 0 a Slide left false property-assign sim/walker/key-triggers/slide -1 property-assign sim/walker/key-triggers/slide 0 A Slide left2, override default assignment false property-assign sim/walker/key-triggers/slide -1 property-assign sim/walker/key-triggers/slide 0 d Slide right false property-assign sim/walker/key-triggers/slide 1 property-assign sim/walker/key-triggers/slide 0 D Slide right2 false property-assign sim/walker/key-triggers/slide 1 property-assign sim/walker/key-triggers/slide 0 r open parachute false nasal walk.open_chute() Adding a walker pilot or co-pilot This package is released under GNU GPL v2. One look at those horribly complicated controls and instructions made me give up. Please note that no serious attempt has been made to actually launch the marshmallow man from the FlightGear B-1B. Minimal attempt has been made to recreate the effects of a gigantic marshmallow man on surrounding life, namely, suffocation by plugged breathing orifices, excessive blood sugar levels leading to dangerous sugar buzzes, allergic reactions, and busted gut from mirthful laughter. I REPEAT, IF YOU ARE OFFENDED BY MARSHMALLOWS, PLEASE DO NOT INSTALL THIS PACKAGE. If you are offended in any way by marshmallow men, or the effects on living creatures caused by an 80 million ton column of puffy sugar, you are STRONGLY ADVISED NOT TO DOWNLOAD OR INSTALL THIS PACKAGE. The marshmallow man on which this model is based is currently classified as a Wonderful Marshmallowy Delicacy (WMD). In the interest of protecting the sensibilities of all members of this forum, I will post the following disclaimer: It is designed to be installed within a certain derivative version of the FlightGear B-1B package. It will allow you to deploy a marshmallow man approximately 20,000ft tall, and 10nm wide, from the B-1B weapon bay. I have developed a giant marshmallow man model add-on for FlightGear.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |